My work






Shrapnel
Platforms: PC
Software: Unreal Engine 5
Languages: C++
Shrapnel is a AAA extraction shooter built in Unreal Engine 5. At Ironbelly Studios we worked on the game's C++ code. I was responsible for adding features and polish to the third and first-person character controls.
Video
Lumosity Unity port
Platforms: Android, iOS, WebGL
Software: Unity
Languages: C#
Lumosity is a brain training app for mobile phones containing several minigames. At Ironbelly Studio we worked on porting these games to Unity. I was wholly responsible for several minigames.
Website
Delta Software
Platforms: Custom hardware (Delta Touchscreen)
Software: Unity, Blender, Adobe Photoshop, Substance Designer, Substance Painter
Languages: C#, Shaderlab
A minigame collection played on a massive 70-inch touchscreen. Every game was designed to be played with two players.
Video
Touch Table
Platforms: Custom hardware (Touch Table)
Software: Unity, Blender, Adobe Photoshop
Languages: C#, Shaderlab
Eight different games, played on a touch table with up to four players.
Video
Nitro Dash
Platforms: Android, iOS
Software: Unity, Blender
Languages: C#, Shaderlab
A 3D infinite runner where the player must drive their car as far as possible. The player can jump on another car and hijack it.
Video
Orbits 101
Platforms: Android, iOS
Software: Unity, Illustrator, Photoshop
Languages: C#
In Orbits 101, your job is to fly a spaceship and explore the cosmos. However, there's one catch; You can only propel yourself forwards or backwards. How hard can it be? It's only rocket science.