Wolfos

I make games, it's fun!
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Apr15

Hyperspace in NaCl

by Wolfos on April 15th, 2012 at 5:28 pm
Posted In: Uncategorized

I’ve got Hyperspace to work on Chrome’s Native Client. The advantages of that are that it runs very fast (much faster than the Flash version or a WebPlayer version) and it will also work in Linux!
Here are the steps to get this to work:

1. Get Google Chrome
2. Enable NaCl by going to chrome://flags, scrolling down (or CTRL+F) to Native Client and pressing ‘enable’.
3. Restart Chrome
4. Play Hyperspace here.

 Comment 
Apr14

HyperSpace

by Wolfos on April 14th, 2012 at 1:58 pm
Posted In: Uncategorized

I made a little Flash game, but I’m not sure where to take it from here.
Link
Arrow keys to move, A to shoot.
Upgrades don’t work yet.

I’d really like some feedback on this.

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Jan31

Status update

by Wolfos on January 31st, 2012 at 10:41 pm
Posted In: Uncategorized

Hey,

I would like you all to know that Bedroom Racer is still very much alive and kicking. In fact, it’s running better than ever. Thanks to my grown experience in Unity3D, I have optimized the scene to run at 200FPS (that would be 5 milliseconds per frame for the programmers) on a Core 2 Duo 2.4GHz with GeForce 320m machine.

I have also changed the graphics style to something rather more pleasing to the eyes, I present Bedroom Racer’s new look:

I have also added the most important feature in quite some time; HIGHSCORES!

Last but not least, I have been modelling some more cars for the game:

I’m also planning to pitch the game to Chillingo when I’m a little further in development.  Been loving every part of the development process so far, the game will ship this year on the Mac App Store, on IndieCity and on Desura.

 

I’m also working on a MASSIVE student game codenamed ‘Project Viking’. I do not have much to show you yet, but I can give you some data; We will be working with 6 people on the game for around 4 months, the project is ambitious but I have all confidence that we will make it. Because of the nature of the project I have decided to use Unity Pro instead (while Bedroom Racer will use Unity Free, even though the screenshots show Unity Pro, the final game will not use any pro features and no pro features (such as the profiler or pro lightmapper features) have been used) and because of my student license I shall distribute the game for free.

If there’s a demand for it, I shall start a kickstarter to remove the watermark (bottom right corner says “for educational use only”, not very intrusive”) after which the game will still be free because nearly everyone uses student licenses of 3DS Max and Photoshop (I use Blender and Pixelmator myself, both legal and full versions).

 

Further, I have had to format my hard drive and install OSX Lion on my computer because of some problems with the partition and because my Snow Leopard install disk is broken. The moral of that story is: do not turn off your computer while it’s booting, even though you selected the wrong OS on bootup and it went right the first 500 times. Data can get permanently damaged, but luckily no important data has been lost (as far as I know that is) because the drive was still good enough to backup it’s contents.

I have plenty more ideas to execute in 2012 and we will definitely see a few of them released to the public. For one, I’ve been working on a LylatWars clone in Flash (some known issues with the Crome/Flash/OS-X combination, which had actually been fixed for a while): http://wolfos.org/resources/flash/FlashTest.html

For two, I have been working on a private chat to discuss Project Viking with my team, because the other chat we’ve been using failed. Learned a bit about databases and servers in the process. Long story short, I can (probably) make multiplayer games now.

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